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ABOUT DARIEL RAMOS

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Bio

I am passionate about trying to make the best 3D art and constantly challenging myself to make better assets and models. I do have an inclination towards environmental art and sculpting as I tend to have a lot of fun on them making sure that everything looks perfect 

I am currently at the Rochester University of Technology for my Game Design bachelor's degree which has expanded my knowledge in 3D art by introducing me into new software like Unity, Maya and ZBrush which I have been using to make more assets and even games in unique ways. For example I have used Unity to make a pixel platformer but still used 3D assets and converted them into 32 by 32 px assets in blender in order to make smooth animations in a fast and efficient manor.  

RIT has also lead me to work on games in large groups of up to 6 where I needed to step in to organize and innovate in order to create a satisfying game while overcoming obstacles. 

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